Từ Vựng Bài Đọc Video Game Research
Xem danh sách từ vựng Vocabulary của đề Video Game Research được lấy từ cuốn Practice Test Plus 3 - Test 4-Passage 3. Phần từ vựng IELTS của bài chứa bộ từ, bao gồm phát âm, định nghĩa, ví dụ và cả hình ảnh sẽ giúp thí sinh IELTS dễ hiểu nội dung của đề bài hơn
amongst
/əˈmʌŋst/
(preposition). in the middle of or surrounded by other things
preschool
/priˈskul/
(adj). relating to the time before a child is old enough to go to kindergarten or elementary school
console
/kənˈsoʊl/
(verb). Comfort (someone) at a time of grief
proportion
/prəˈpɔrʃən/
(noun). A part, share, or number considered in comparative relation to a whole.
enjoyment
/ɛnˈʤɔɪmənt/
(noun). the state or process of taking pleasure in something
generally
/ˈʤɛnərəli/
(adv). by or to most people
household
/ˈhaʊsˌhoʊld/
(noun). A house and its occupants regarded as a unit.
potentially
/pəˈtɛnʃəli/
(adv). With the capacity to develop
research
/riˈsɜrʧ/
(noun). the systematic investigation into and study of materials and sources
manufacturer
/ˌmænjəˈfækʧərər/
(noun). a person or company that makes goods for sale.
design
/dɪˈzaɪn/
(verb). decide upon the look and functioning of (a building, garment, or other object), by making a detailed drawing of it.
appropriate
/əˈproʊpriət/
(adj). suitable for a certain purpose
consumer
/kənˈsumər/
(noun). A person who purchases goods and services for personal use.
aid
/eɪd/
(noun). Help, typically of a practical nature.
specifically
/spəˈsɪfɪkli/
(adv). In a way that is exact and clear
target
/ˈtɑrgət/
(noun). a result that you try to achieve
particular
/pərˈtɪkjələr/
(adj). Used to single out an individual member of a specified group
preschooler
/ˈpriˌskulər/
(noun). a child who is not old enough to go to formal school
senior citizen
/ˈsinjər ˈsɪtəzən/
(noun). an elderly person, especially one who is retired and living on a pension
exploratory
/ɪkˈsplɔrəˌtɔri/
(adj). giving the reasons for something; intended to describe how something works or to make something easier to understand
formative
/ˈfɔrmətɪv/
(adj). having an important and lasting influence on the development of something or of somebody’s character
undertake
/ˈʌndərˌteɪk/
(verb). Commit oneself to and begin (an enterprise or responsibility);
audience
/ˈɑdiəns/
(noun). The assembled spectators or listeners at a public event
electronic
/ɪˌlɛkˈtrɑnɪk/
(adj). having or operating with components such as microchips
sufficiently
/səˈfɪʃəntli/
(adv). enough for a particular purpose; as much as you need
manipulate
/məˈnɪpjəˌleɪt/
(verb). Handle or control (a tool, mechanism, information, etc.) in a skilful manner.
button
/ˈbʌtən/
(noun). a small, usually circular object used to fasten something, for example a shirt or coat
stumble
/ˈstʌmbəl/
(verb). to hit your foot against something while you are walking or running and almost fall
cognitive
/ˈkɑgnɪtɪv/
(adj). Relating to cognition.
stylus
/ˈstaɪləs/
(noun). a device on a record player that looks like a small needle and is placed on the record in order to play it
accurate
/ˈækjərət/
(adj). correct in all details; exact.
mimic
/ˈmɪmɪk/
(verb). Imitate (someone or their actions or words),
interaction
/ˌɪntəˈrækʃən/
(noun). reciprocal action or influence.
symbolically
/sɪmˈbɑlɪkəli/
(adv). as a symbol; in a way that involves or uses symbols
object
/ˈɑbʤɛkt/
(noun). A material thing that can be seen and touched.
movement
/ˈmuvmənt/
(noun). An act of moving.
connection
/kəˈnɛkʃən/
(noun). A relationship in which a person or thing is linked or associated with something else.
direct
/dəˈrɛkt/
(adj). going straight to the point; frank
vast
/væst/
(adj). extremely large
majority
/məˈʤɔrəti/
(noun). The greater number.
profitable
/ˈprɑfətəbəl/
(adj). that makes or is likely to make money
hardware
/ˈhɑrˌdwɛr/
(noun). the machinery and electronic parts of a computer system
rival
/ˈraɪvəl/
(noun). a person, company or thing that competes with another in sport, business, etc
inappropriate
/ˌɪnəˈproʊpriɪt/
(adj). not suitable or appropriate in a particular situation
feature
/ˈfiʧər/
(noun). a distinctive attribute or aspect of something.
microphone
/ˈmaɪkrəˌfoʊn/
(noun). an instrument for converting sound waves into electrical energy variations which may then be amplified, transmitted, or recorded
portability
/ˌpɔrtəˈbɪlɪti/
(noun). the ability to be easily carried or move
ripe
/raɪp/
(adj). fully grown and ready to be eaten
platform
/ˈplætˌfɔrm/
(noun). A raised level surface on which people or things can stand.
investigate
/ɪnˈvɛstəˌgeɪt/
(verb). Carry out research or study into a problem
specific
/spəˈsɪfɪk/
(adj). clearly defined or identified
characteristic
/ˌkɛrəktəˈrɪstɪk/
(noun). A feature or quality belonging typically to a person, place, or thing
market
/ˈmɑrkət/
(noun). an area or arena in which commercial dealings are conducte
appeal
/əˈpil/
(verb). make a serious or urgent request, typically to the public
crucial
/ˈkruʃəl/
(adj). Decisive or critical, especially in the success or failure of something
assess
/əˈsɛs/
(verb). evaluate or estimate the nature, ability, or quality of.
highlight
/ˈhaɪˌlaɪt/
(noun). An outstanding part of an event or period of time.
instruction
/ɪnˈstrʌkʃən/
(noun). A direction or order.
express
/ɪkˈsprɛs/
(verb). to show or make known a feeling, an opinion,
consistently
/kənˈsɪstəntli/
(adv). in a way that does not change.
distract
/dɪˈstrækt/
(verb). Prevent (someone) from concentrating
cartridge
/ˈkɑrtrəʤ/
(noun). a tube or case containing explosive and a bullet or shot, for shooting from a gun
capacity
/kəˈpæsəti/
(noun). The maximum amount that something can contain.
representation
/ˌrɛprəzɛnˈteɪʃən/
(noun). The action of speaking or acting on behalf of someone
title
/ˈtaɪtəl/
(noun). The name of a book, composition, or other artistic work.
overview
/ˈoʊvərˌvju/
(noun). a general review or summary of a subject.
software
/ˈsɔfˌtwɛr/
(noun). the programs and other operating information used by a compute
behaviour
/bɪˈheɪvjə/
(noun). the way in which one acts or conducts oneself, especially toward others
impact
/ˈɪmpækt/
(noun).
the action of one object coming forcibly into contact with another.
method
/ˈmɛθəd/
(noun). A particular procedure for accomplishing or approaching something
criteria
/kraɪˈtɪriə/
(noun). A principle or standard by which something may be judged or decided.
construct
/kənˈstrʌkt/
(verb). Build or make (something, typically a building)
exclusively
/ɪkˈsklusɪvli/
(adv). To the exclusion of others; only.
reserve
/rɪˈzɜrv/
(verb). keep sth for sb/sth
insatiable
/ɪnˈseɪʃəbəl/
(adj). always wanting more of something; not able to be satisfied
eagerness
/ˈigərnəs/
(noun). Enthusiasm to do or to have something
penetrate
/ˈpɛnəˌtreɪt/
(verb). to go into or through something
have a hunch
/hæv ə hʌnʧ/
(phrase). to have an idea about what did, will, or should happen
mechanics
/məˈkænɪks/
(noun). the science of movement and force
mystery
/ˈmɪstəri/
(noun). Something that is difficult or impossible to understand or explain.
query
/ˈkwiri/
(noun). a question, especially one asking for information or expressing a doubt about something
context
/ˈkɑntɛkst/
(noun). The circumstances that form the setting for an event, statement, or idea
negotiate
/nəˈgoʊʃiˌeɪt/
(verb). Obtain or bring about by discussion.
minimal
/ˈmɪnəməl/
(adj). very small in size or amount; as small as possible
perspective
/pərˈspɛktɪv/
(noun). A particular attitude towards something; a point of view
verbal
/ˈvɜrbəl/
(adj). relating to words
cue
/kju/
(noun). A thing said or done that serves as a signal to an actor or other performer
coordination
/koʊˌɔrdəˈneɪʃən/
(noun). the act of making parts of something, groups of people, etc. work together in an efficient and organized way